I just finished Outlast 2 and when it was thundering and lightning in-game it was also in real life, BUT THERE IS NO RAIN
What's on your mind?
Even if the teaser didn't leave us with enough information about the future game, it made me even more excited for 2022! A lot of things in the teaser raised my expectations.
The new environments of the game look stunningly horrifying, and seems to include so much diversity for the gameplay and exploration. The graphics looks like they have largely improved since the first games, and I love that.
I could also tell from it all that there's apparently going to be some deal with dolls... (creepy dollmaker guy? Living puppets?)
Anyway, what I can say for sure is that I hate dolls with a burning passion (don't think I'm the only one) and the decision of the devs to add this to the game should give it even more creepy vibes which I find interesting. I just hope they aren't planning on overusing dolls during gameplay, because Trials really seems to have a lot of potential and wasting it in dolls stuff would be too bad.
The enemies! Gosh they are terrifying looking at the trailers so far.
I really fear tall guys with an axe and the devs are having fun playing with that fear on me (lol).
There's also maybe going to be some headless guy as an enemy to confront (second picture). I also heard somewhere that we should be able to arm ourselves after destroying an enemy... cm dont know if it is true, but IF it turns out IT IS, then the series would be taking a GRAND turn ever since its beginning. Outlast's main rule is the inability to fight, only run or hide. If the devs implant the possibility to kick the bad guys, it would be very interesting and lessen the feeling of hopelessness for players (lol).
It also seems we're finally getting FEMALE characters in the game! Most likely a character to incarnate for players, judging by the trailer and teaser. I especially like that point, because so far we've only been given experience as male characters, and get a woman to join the main cast is an interesting script choice.
To finish off, it doesn't seem like we'll be given a camera to film the events to witness throughout the game, compared to the other games' tradition. And I want to say GREAT: personally, carrying a camera around all the time gets kinda annoying, especially when you got to find batteries hidden here and there... I think the big googles placed on our heads are actually the machines filming everything. I also believe it is a scenaristic choice, since Trials is happening during Cold War and under Murkoff Co.'s surveillance, with the players serving as "test subjects", so it would be rather unrealistic to carry around free cameras in order to reveal the horrors we're witnessing, when we're actually NOT free and under Murkoff's control. I do hope I am right lol.
What about you? What are you expecting from the upcoming game? What do you hope will be kept, added or removed? Let me know below!
After watching it, I've decided to create my own breakdown analysis and theories on the new Outlast Trials gameplay trailer, so here it is:
This cafeteria-like section of the mysterious Murkoff facility must be the hub level for the whole multiplayer game, where up to four players can enter other separate locations throughout this place. We also see what appears to be a security guard on the right.
Much like Left 4 Dead, the Outlast Trials will feature a safehouse area that the players would reach after completing a single level full of enemies and progressing into another new level. From what we gathered, the safehouse has four elevator-like doors for each player to descend into the next location, which is an abandoned toy factory.
Here we see the "exterior" of the toy factory, where we notice a sign with a cartoon duck alongside the words: "Duck Duck & Goose." There's also an enemy patrolling the level.
It's very obvious that the entire location wasn't actually real and staged, since everything in this game takes place inside Murkoff's secret (possibly underground?) testing facility for human experiments. We know that because we notice that the whole toy factory (and the other locations) was supposed to be a movie set judging from the ceiling lights and scaffolding above the building.
The second location shown above must be some kind of a haunted house or abandoned mansion filled with mannequins. The mannequins appears to be animate and to have a rail system attached to their bodies. We speculate that either the mannequins are simply be a part of the environment, or could just be another type of hostile enemy that will attack the player.
This time, we get to see a glimpse of one of the newer enemies featured in The Outlast Trials. It appears to be a old, overweight woman wearing a Leatherface-style mask and holding a duck puppet with a top hat (maybe a ventriloquist dummy?) Judging from the fact that she said "Wicked Child!" mean that the she must be a mother of some kind. We already knew about her thanks to the screenshot of the orphanage level. To be honest, she reminds me of The Matron from Dark Deception.
My theory is that every locations or "stages" throughout the game will always feature a different kind of stalker enemies that will pursue the player characters. For example, the toy factory will feature this old woman with a duck puppet, the amusement park will feature a murderous clown, the hospital will feature a crazed surgeon similar to Dr. Trager from the first game, and so on.
From there, we see the player characters sneaking around what appears to be an old warehouse or a mall filled with mannequins, while avoiding new types of enemies. It seems that the Outlast Trials will improve upon the stealth mechanics from the previous games, judging from this scene. One of the enemies appears to have a metal plate obscuring their eyes, and having a sound-amplifying device located on their chest, which is attached to the tube on their mouth.
This led me to believe that these new enemies' mechanic would be very reminiscent of the Clickers from The Last of Us or the Warden from Minecraft, where they are completely blind and can only detect the player's presence through hearing their footsteps and anything they made, therefore encouraging the player to be as stealthy as possible and avoid provoking them.
There we see the recurring antagonist of the game, who appears to be taking the role of Chris Walker for the Outlast Trials. If my theory about different locations/stages having different stalker enemies and killers that can only be encountered in those locations was correct, then this psychopathic brute with an axe right here must be the most active enemy throughout the entire game and will pursue the players throughout each and every level.
He also look very similar to this axe-wielding enemy from one of the concept arts and the announcement trailer, except with very noticeable differences.
Hold on, now Outlast has a feature of kicking down doors?! Anyways, we see the player being able to kick down wooden doors. It is possible the player may be able to kick enemies down to stagger them temporarily during a chase, but I'm not quite sure yet.
Maybe kicking down doors would also create a loud noise that may alert surrounding enemies such as the aforementioned blind enemies to your location.
Another new enemy, who could be encountered in the toy factory since we see cardboard boxes and a toy robot in the background. This enemy cannot attack the player unlike the other antagonists (possibly due to them being weaker in physical strength).
However, it is demonstrated in that scene that they generally possess a dangerous ability to scream extremely loud, which is very detrimental since they can easily alert the other enemies towards the player's location or maybe stunning the player temporarily. Then again, since they're obviously meant to be failed MKULTRA experiments from Murkoff Corporation alongside the others, it's not unlikely.
One of the new features of the Outlast Trials are the deadly traps and environmental hazards, forcing the player must keep on their toes. One of the confirmed ones were door traps that electrocute the player if they kick down one of the wooden doors throughout the level. These traps can be prevented by using a crucifix on the later scene.
Not only the player have to be extremely careful against the patrolling enemies while trying to escape, but also to pay attention to their surroundings as well. I'm expecting that the other traps and hazards throughout the Outlast Trials would be machine gun turrets and bear traps lying on the ground.
One of the interesting elements that take everyone by surprise are the addition of defending themselves in an Outlast game. From these two scenes alone, we see the player throwing smoke bombs or bottles at the enemies and setting up explosive landmines.
While it's very unlikely that the game will feature combat since adding one would take away the franchise's unique method of play as well as the atmosphere of helplessness, it could be possible that the reason why Red Barrels added it was to make the gameplay less frustrating and as a response towards the criticism on why the protagonists from the previous games don't at least attempt to salvage some sort of weapon from their surroundings.
Most likely, the smoke bombs and the land mines were only used for temporarily stunning enemies during an encounter and creating distractions since some of the enemies are completely blind.
From this scene, we see a hostile enemy wearing military flak jacket and armed with a crowbar screaming while having glowing red eyes and red aura surrounding them. While this looks very ridiculous for a game that is supposed to be somewhat realistic in nature (barring the supernatural stuff), it could just be a new glimpse of the new gameplay element for the enemies.
It is likely that certain enemies would possess the ability to be "enraged" at some point during gameplay, causing them to become stronger and faster than the player. This is getting very interesting.
This scene right here reveals that the lockers will also be considered to be an environmental hazard, since some of the enemies can hide themselves inside lockers and ambushing an unsuspecting player. Again, more ways to make the player paranoid of their surroundings and explore the locations very carefully.
Again, this time we get see a brief demonstration of the new special abilities from the antagonists. This special enemy type possess a ranged attack, which is breathing out a cloud of noxious fumes or some poisonous gas that will temporarily stun the player or periodically cause them to quickly suffocate and die if they stay within his radius for long periods of time.
If you pay attention very closely, you'll notice that this enemy has a oxygen tank attached on their backs, maybe it's to contain the poisonous gas?
If you pause at the correct frames, you will notice a shadowy humanoid figure with glowing orange eyes who appears to be surrounded by a thick black fog, standing still on a cabin.
Could this being maybe connected to the Walrider, or something? Maybe this shadow can only appear at the hallucinatory and nightmare segments of the game similar to the Stalker from Outlast 2?
This scene appears to be the third-person view of one of the player characters getting incapacitated and beaten up by an enemy, similar to those in Left 4 Dead.
Since the players should cooperate and help together to survive the nightmare, it is possible that to rescue another player, they must throw something at the enemy to stagger them and save the player from ultimately being killed. Interesting...
Another new enemy, this time it's a police officer wearing shades and equipped with a baton. He appears to be suffering from a third degree burn and his uniform is covered in several wires and cables, possibly a part of Murkoff's experiments to brainwash people. This police officer character must be the stalker enemy for maybe the streets or the prison/police department level. Nothing else to say here.
Now that's freaking creepy as hell. We see one of the mannequin children stabbing a corpse on the dining table. Maybe my theory that the mannequins will be hostile against the player are completely true?
Anyways, that's my breakdown and analysis of the new Outlast Trials gameplay trailer. If I accidentally missed something, then let me know in the comment section.
Important Note: When I mention anything about Outlast 3, I didn’t refer to The Outlast Trials, since that game is confirmed to be both a prequel and standalone spin-off rather than a sequel to the previous installments.
With the confirmation that The Outlast Trials takes place during the Cold War and will primarily involve the MKUltra experiments on human test subjects as a significant plot point, we can obviously expect that the future installments are going to delve deeper into Murkoff Corporation conspiracies and their possible illegal experiments on psychological insanity that follows.
Here's my long list of possible locations for a future Outlast game:
Mount Massive Asylum (Revisited)
Headquarters of Murkoff Corporation
Not necessarily the very main character of the game (which I think has little chance of occuring). I mean as one of the main cast. Like we had a lot of males through the 3 games this far. Would you like a little change about this perspective?
Something that I don't understand is How the Hell Chris walker tear your head off with only his hands?
Hi, I saw a post announcing a discord server for this fandom from a few years back but the link is broken and the post is locked. Is there still a discord server or has it been deleted? If it's still around I would like to join.
Which villain is the scariest in you guys' opinion?
Lately red barrels have been posting more concept art in their Instagram and Twitter plus the e3 is coming up. Now, they did say that they weren't going to be at the e3 but that doesn't mean we won't see some kind of announcement soon.
Throughout the course of Outlast 2, you get moments where Blakes flashes back to the school and some of the recordings are just static, but you see what he's recording and just doesn't show up. My question is what do some of the things that he's actually recording in the school represent, recordings like the Ruptures, Roots Branches, I Have Lots of Friends, and A sickness in St. Sybil?
I already read the guidelines so haiii
114 Votes in Poll
It took me like a week but I finally did it. It would've been easier if my controller didn't have stick drift
If Miles had the key to the elevator why didn't he use it again to escape the underground lab?
64 Votes in Poll
54 Votes in Poll
For me, it's the female ward. Along with the Admin Block (both chapters), this is the area I found most memorable. Following Father Martin and blood trails, the laundry sounds and the small ..."Father Martin violin tracks"? you hear when encountering him from afar already begins to feel nostalgic for me.
From a lore perspective, it's also interesting. The female ward is nearly falling apart due to women not being part of Project Walrider. The whole complex being shut off for several decades gives us an idea how the original Mount Massive Asylum might have looked like.
Outlast 2 surely has great areas as well but because of its wider environments it's not that easy to name exact favourites. The lake scene seems nice though.