TRUST NO ONE
Complete Trials with a risk of being invaded by imposters - or invade trials as imposter and hurt the reagents.
Invasion Banner
Invasion is a Player versus Player game mode in The Outlast Trials introduced on October 21st, 2025 during the Program Geister 2025 update.[1] In the game mode, players can take the role of Imposters to sabotage Reagents present in a trial, or play as Reagents to complete and survive the trials whilst avoiding the Imposters.
Available in solo and groups of 2-4 players, Invasion is available through the Terminal in the Sleep Room.
Information[]
Roles[]
Invasion Poster
When opening the Invasion game mode, the players are presented with two roles that they must choose:
| Role | Description | Photo |
|---|---|---|
| Reagents Complete Trials with a risk of being invaded by Imposters. |
| |
| Imposters Invade Trials as an Imposter and hurt the Reagents. |
| |
| Quick Play Alternate between Reagent and Imposter |
| |
When players select the "Quick Play" option, they will be placed into Imposter or Reagent role at random and given bonus XP. After each match, the teams will be placed into a new Trial with roles swapped. The Invasion Experimental Therapy supports solo play and groups of two, three, or four players.
Seasonal Ranking[]
Invasion Program Main Menu
With the release of Season 5: Project Messiah, Invasion can now offer unique rewards for participating in its game mode. The player's Invasion Rank increases as they complete matches, whether as a Reagent or an Imposter. Rewards are given once the player reaches the final rank of each tier, such as Bronze I and Silver I. The grade at the end of each Trial determines the amount of Rank Points awarded.
Rank resets for all players whenever the new Season arrives in The Outlast Trials, along with the rewards.
Rank Points[]
Grade Points[]
| Grade | Rank Points awarded |
|---|---|
| F or D- | 5 |
| D | 10 |
| D+ | 15 |
| C- | 20 |
| C | 25 |
| C+ | 30 |
| B- | 35 |
| B | 40 |
| B+ | 45 |
| A- | 50 |
| A | 55 |
| A+ | 60 |
Gameplay[]
Imposter Deployment[]
Not all Imposters are deployed at once; some hunt while others monitor the Trial Environments via surveillance cameras.
Imposters will be on a two minute timer while in the Trial and will be shocked to death if they do not return to the insertion gate. When an Imposter downs or executes a Reagent, their timer gets cut down to 25 seconds (30 seconds with Retreat chem) so they are prompted to retreat to the Insertion Gates immediately. They will also be ordered to retreat when a Reagent is in the confined areas of the Trial such as the cutscenes in Drill the Futterman and Deface the Futtermans. Once a Reagent is downed on their last life and the Jammer Rig's Pacemaker is unavailable, the Imposter's retreat timer stops permanently and the Murkoff Corporation will order them to execute the final Reagent.
After an Imposter returns, the next one in line must wait for a thirty second cooldown before deployment. However, each health bar lost adds a fifteen second penalty to this cooldown, while an Imposter’s death results in a total one minute and thirty second cooldown. The rotation will continue until all Imposters run out of lives, the Trial ends, or all Reagents are killed.
Imposters will also be able to hear the voice of their victims when they are being killed – this can be turned off in the Pause menu. When all Imposters are killed, they will automatically leave the trial and the Reagents will be notified that the Invasion is over.
The number of deployed Imposters scales with the number of Reagents in the Trial:
- 1–2 Reagents = One Imposter deployed at once.
- 3–4 Reagents = Two Imposters deployed at once.
Once all Reagents have completed their final main objective, additional Imposters that have not run of lives will be deployed at once. This may vary based on the amount of Reagents present in the Trial.
Anti-Stalling Measures[]
At the start of the Trial, Imposters must wait for the Reagents to proceed before they can deployed or wait for their 3-minute timer. When the 3-minute timer has passed but the Reagents have not made progress to start the first objective, Imposters will be deployed and start hunting the Reagents. When Reagents are stalling the Trial using confined areas where Imposters can't reach them, they will be terminated via electrocution.
Solo scaling[]
When the trial starts with one Reagent, they are given three respawn lives to compensate the lack of teammates and the respawn pills will not spawn at all. They can only deal one Imposter at a time until the main objective is completed, where two Imposters can invade simultaneously but only once. Similar to regular trials, the objectives are also scaled down and this also applies when there are two Reagents in the trial.
When the trial's main objective is completed, the shuttles will be called automatically. In Intensive difficulty, they cannot exit the trial without completing the secondary objective despite the countdown already starting. This also applies in co-op when only one Reagent is left alive in the Trial.
Progression and Difficulty[]
Invasion difficulty will scale as the players play: Early runs will feature fewer Trial options and no Ex-Pop Specialists. As they progress and play more of the Invasion Experimental Therapy, more Trials will be added to the pool and Ex-Pop Specialists will be deployed. The scaling is:
- 1-10 matches: Minimal pool of Trials (~3).
- 11-50 matches: Limited pool of Trials (~20).
- 50+ matches: All Trials (40+) and Specialist Ex-Pop are deployed during the Trials.
Difficulty[]
Unlike other programs, Invasion does not use traditional difficulties where it would increase the enemy and trap density, and decrease item resources. The Psychosurgery difficulty is also not present for this game mode.
| Difficulty | Variators | ||
|---|---|---|---|
| INTRODUCTORY & STANDARD |
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Invasion The Trial can be invaded by real player imposters. | |
| INTENSIVE |
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Invasion The Trial can be invaded by real player imposters. | |
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Mandatory Secondary Objective Reagents must complete the randomly choosen secondary objective to exit the Trial. | ||
Matchmaking[]
When playing as an Imposter, matchmaking prioritizes invading Reagents playing Trials from the Invasion program.
- If none are available, it expands to invading Trials from other programs (Program Genesis, Limited-Time Events, Routine Therapies, or Rebirth).
- Invasion matchmaking will use their current group.
- Invasions are not guaranteed – they remain an unpredictable surprise.
- Invader matchmaking priority increases by playing Reagent matches or based on time spent waiting in the matchmaking queue.
Global Invasion[]
Global Invasion is an exclusive feature added when the player's Therapy Level reaches Level 30 and only works on Program Genesis, Limited-Time Events, Routine Therapies, and Rebirth. When unlocked, the player has an option to enable this publicly or friends only in privacy settings. This allows other players to invade their trial as an Imposter at anytime in those certain programs.
Players can also invade their friend's trials via their Friend List if their privacy setting is also enabled.
Global Invasion settings have no affect on the Invasion gamemode itself, as it is intended to be played against the Invaders/Imposter players.
Tasks[]
| Task | Rewards |
|---|---|
| Complete 1 invasion match. | 500 |
| Complete 5 invasion match. | 500 |
| Complete 25 invasion match. | 1,000 |
| Complete 50 invasion match. | Poster • 1,500 |
| Complete 100 invasion match. | 2,500 |
| Reagents | |
| Use your rig against an imposter 40 times. | 500 (per task) |
| Hit an imposter with a projectile 50 times. | |
| Kill 20 imposters. | |
| Survive 10 invasions. | |
| Survive an invasion without taking any damage from the imposters. | |
| Imposters | |
| Acquire on Imposter Chem. | 500 (per task) |
| Acquire all Imposter Chems. | |
| Slash reagents 25 times. | |
| Stab reagents 10 times. | |
| Execute 5 reagents. | |
| Pull a reagent out of a hiding spot. | |
| Use a hiding spot to pounce on a reagent. | |
| Seasonal | |
| Reach invasion rank Initiate III. | 25 (per task) |
| Reach invasion rank Initiate II. | |
| Reach invasion rank Initiate I. | |
| Reach invasion rank Bronze III. | 50 (per task) |
| Reach invasion rank Bronze II. | |
| Reach invasion rank Bronze I. | |
| Reach invasion rank Silver III. | 75 (per task) |
| Reach invasion rank Silver II. | |
| Reach invasion rank Silver I. | |
| Reach invasion rank Gold III. | 100 (per task) |
| Reach invasion rank Gold I. | |
| Reach invasion rank Gold I. | |
Documents[]
Invasion features evidence documents that are related to the story:
| Theme | Folder | Documents |
|---|---|---|
| SINYALA H.R. | Beloved | Bizarre Millionaire Suicide |
| INVASION | Trust | Upcoming Modifications • Who Do You Trust • Penisneid |
| Invasion Conception | Putting a Knife In It • Imposter Reagent Insertion • Give them Weapons • Disassociation • Kill for Me • Skinner Man Changes |
Version History[]
October 21, 2025 (Program Geister & Invasion)
October 22, 2025 (Invasion / Hotfix #1)
October 23, 2025 (Invasion / Hotfix #2)
October 28, 2025 (Invasion Hotfix #4)
November 5, 2025 (Invasion Hotfix #5)
December 9, 2025 (Project Messiah)
December 12, 2025 (Project Messiah / Hotfix #1)
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Trivia[]
Gallery[]
Promotional material[]
References[]
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