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Philippe Morin, along with David Chateauneuf and Hugo Dallaire, is the co-founder of Red Barrels and a Game & Level Designer for Outlast, along with David Chateauneuf.

Early Life and Work[]

Holding a bachelor's degree in Cinema Studies, Philippe was hired by Ubisoft in 1998 as a Game Designer. Specializing in camera design, he worked among others on Prince of Persia: The Sands of Time and Assassin's Creed. End of 2005, Philippe left for California and worked at Naughty Dog on Uncharted: Drake's Fortune, being responsible for cameras and AI. After the project, he returned to Montreal as a Creative Director at Ubisoft, then at EA. Today, he works at Red Barrels.

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