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Radio Towers Graphic Novel

The radio towers as seen in the Epilogue

Radio Towers

A noclip view of the radio towers in Outlast 2

The radio towers are a line of factories based at the Sinyala Facility.[1] They were constructed by the Murkoff Corporation in secret near a remote settlement in Arizona, later named Temple Gate by its inhabitants, with the intent of creating an isolated environment for testing mind control experiments on the unsuspecting village population using powerful electromagnetic radio frequencies. The radio towers would later be destroyed by a rampaging Walrider that took possession of a large ant colony.[2]

Usage[]

The towers emit large flashes of light, followed by a loud humming noise, which engulfs the sky for a brief second. The light is powerful enough to disrupt an airborne vehicle's engine and even kill small animals, such as birds and fish, which would imply that the initial flash of light is accompanied by some kind of electromagnetic discharge. Temporary subjection has minimal effects, however, long-term exposure causes individuals to experience hallucinatory events unique to them through a series of multimodal hallucinations (including visual, auditory, olfactory, tactile, gustatory, and general somatic hallucinations). The hallucinations themselves are brought on by the radio towers' waves causing symmetrical lesions to the amygdala—an almond-shaped mass of grey matter in the human brain responsible for regulating memory, decision making, and emotional responses—with continuous exposure leading to excessive neural scarring and brain damage; an outcome that was also previously recorded in patients that were exposed to the Morphogenic Engine.[3] The aforementioned hallucinatory events would be grounded in the person's psyche and usually be related to their past experiences and strong desires; in Blake's case, the guilt of not saving Jessica causes him to relive these events with a demonic figure haunting him throughout. Similarly, Paul Marion described his experience as a vision rather than a hallucination due to being able to fully immersive himself in his conjured up surroundings as a result of the radio towers' capabilities to fully stimulate all of the subject's senses.[4] Insecure and emotionally troubled people were shown to be easier targets. Victims are as such prone to a slow deterioration of their mental health and behavior, making them more susceptible to a variety of consequences, such as manipulation - as evidenced by the area's cultists who were easily persuaded and sometimes experienced these divine delusions for themselves after these ideas were forced upon them - or, in Blake's case, a descent into immaturity, as he starts referring to the authorities as "grown-ups" and his speech devolves into gibberish.

Attempts have been made to reach the aforementioned facilities, however, the traveler would usually be overwhelmed by the light's effects and its inaccessibility by foot.[5] For unknown reasons, the device caused Lynn to appear as if pregnant and to die from delivery, a psychosomatic condition similarly caused by the Morphogenic Engine.[6]

Outlast 2[]

Blake and Lynn Langermann travel to a remote location in the Arizona desert via helicopter to investigate the murder of a Jane Doe. Moments later, they're struck by a flash of white light that disables the aircraft's engine, causing them to crash.

While searching for Lynn, Blake is struck multiple times by the light and is caught in multitude of delusions, ranging from his childhood trauma to the cult's biblical assertions of swarm of locusts and blood rain.

Upon reconciling with his wife, Blake discovers that Lynn appears to have gone through full nine months of pregnancy in a single night. After escaping into the chapel, Lynn supposedly gives birth to a child. Before dying from internal bleeding, she utters "there's nothing there", implying that the child is a hallucination, further backed up by it not having a shadow.

At the break of dawn, all cultists had committed suicide after Knoth proclaimed that "God has gone silent". Leaving the chapel, Blake looks at the horizon as the sun expands and swallows the sky, suggesting that Blake has fully succumbed to its effects, Knoth having previously recorded such an instance.[7]

Outlast: The Murkoff Account[]

While Paul Marion attempts to investigate Temple Gate through coordinates provided by Simon Peacock, he becomes stranded in the desert along the outskirts of the isolated town after his rented jeep breaks down on him. As he travels by foot, he is inevitably struck by one of the white flashes emitted by the radio towers, which sends him into a flashback of the day Joanne, his wife, died. Paul eventually comes back to his senses, where he confronts Anna Lee and another man.[8]

After losing track of Anna Lee, Paul's exposure to the radio tower's relays causes him to start seeing visions of Joanne while searching for the pregnant girl.[9]

During the events of Outlast 2 elsewhere, it is later revealed that the Walrider, through possessing a large colony of ants,[10] manages to swarm and destroy the towers, resulting in a malfunctioning flash of light to engulf the facility. Due to the timing in which this event occurs, it is presumed that the destruction of the radio towers is what caused the storm and visions of the sun engulfing the land to occur during the climax of Outlast 2.[2]

See also[]

Trivia[]

  • In Outlast 2, the actual in-game architecture for the building is comprised mostly of log cabin models found throughout Temple Gate with slight additions to make it appear as a radio tower from a distance.

References[]

  1. "The Outlast Trials Developers Answer All Our Questions!". PC Gamer. YouTube (18 May, 2023).
  2. 2.0 2.1 The Murkoff Account Epilogue, Pages 4 - 5
  3. The Murkoff Account Issue #5, Page 16
  4. The Murkoff Account Issue #5, Pages 7-9, 13, 16
  5. Outlast 2 document Towers of Metal
  6. Outlast: Whistleblower document Miscarried Profits
  7. Knoth 3:13: “And I silenced the voice and looked, and beheld unseen a great fire enfolding itself in the brightness of the rising sun, and out of the midst thereof a color out of space.
  8. The Murkoff Account Issue #5, Pages 7 - 9
  9. The Murkoff Account Issue #5, Page 13
  10. The Murkoff Account Issue #3, Pages 23 - 24
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