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The Screamer is one of the antagonists in The Outlast Trials. He is a severely narcoleptic Ex-Pop who plays a more supporting role than the rest, stunning Reagents who make too much noise in his radius by letting out a loud, deafening scream.

Background[]

Characteristics[]

Unlike common Ex-Pop, the Screamer does not actively patrol the Trial Environments to kill Reagents. Instead, he involuntarily sleeps at random points during each Trial, either lying on the floor or standing still in a limp, semi-vegetative state while snoring. If Reagents wake him up by making too much noise while he is nearby, the Screamer, true to his name, shrieks hysterically into his voice amplifier. Any Reagent that gets caught in the Screamer's sound radius experiences a disorientating fuzz (to their screen) and clutch the side of their head, interrupting any action they were doing. Additionally, his scream can also attract nearby Ex-Pops to the Reagents' location, including Prime Assets and the Berserker.

The Screamer then runs away from his spot in pain and fear to find a new location to sleep in, restarting his behavior. While fleeing, the Screamer can attack Reagents that happen to be in his way, although they aren't as typically dangerous as the other Ex-Pops. Reagents can prevent him from screaming by throwing any throwable item such as brick, bottle, or a heart directly at the Screamer, causing him to run away and resume his normal behavior elsewhere. Hitting one with throwables can also stop a Screamer in the process of screaming as well. When the Screamer shrieks three times or a Reagent completes a certain objective, he will leave the Trial via Monster Closet.

The Screamer can execute an incapacitated Reagent if they are nearby.

Story[]

The Outlast Trials[]

According to the Screamers document, Screamers are the result of research done by Nazi scientists during the second world War. Screamers are produced by exposure to the Morphogenic Engine while screaming causing mutations to their vocal cords. Unlike most other Ex-Pops, the Screamers are not of Murkoff's creation at all but instead are the product of Operation Paperclip scientists who describe the Screamers as "always sleeping and never sleeping." Essentially, the Screamers are in a constant near vegetative state that resembles sleep when in actuality they are awake and aware of their surroundings.

Personality[]

The Screamer is reclusive, skittish, and fearful. Unlike most of the other Ex-Pops, the Screamer shows no interest in harming the Reagents. Instead, he prefers to keep his distance from them, making him one of the only Ex-Pop (Other than The Scapegoat) to be fearful of the Reagents, rather than wanting to kill them.

Physical description[]

Like many of the other Ex-Pops in the Trials who have been heavily tortured and experimented on, the Screamer's body is covered in rashes, cuts, and gashes. Some parts of his body are covered in tape or bandages.

He is naked except for his high-waisted underpants. Additionally, there is a speaker device implanted in his chest, which is connected to the electronics in his mouth which resembles an oxygen mask. The Screamer's face is obscured by bandages over his right eye leaving him dependent on only his left eye to see. To protect the Screamer from his power, Murkoff has drilled protective headphones into his ears.

When not woken up, he can be found standing or sitting in random places with his body twitching now and then.

Player death animation[]

While near an incapacitated Reagent, the Screamer pulls the Reagent's face into his speakers and scream loudly enough to cause the Reagent to die from noise pollution.

Balance Changes[]

October 26, 2023 (Early Access Update # 3 / Program Geister)
  • Stun effect has been eliminated. Players who are subject to the scream will experience a brief period of confusion instead.
  • Both the detection range and the area of effect range have been decreased and fine-tuned.
  • No longer screams when affected by the Rigs. (Undocumented)
  • While on sleeping state, Screamers can now be stunned properly by the rigs and bricks with Strong Arm amp. (Undocumented)
  • Increased attack range hitbox when colliding with the Reagents. (Undocumented)
July 16, 2024 (Season 1 / Project Lupara)
  • Screamers are no longer prompt to instantly scream when disturbed with the Don't Make Noise variator active. (Undocumented)

Trivia[]

  • It is likely that the Screamer sufferers from an extreme case of narcolepsy. This is due to his sudden bouts of falling asleep instantly, which is a common symptom of the disorder.

References[]

Screamers - Ex-Pop Classification

Navigation[]

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